Create Your Character

A world ended here, and nobody agrees on why. Your faction sent you through the crossing to find out. Salvage funds the search โ€” reach the exit or lose your haul, and hire contractors to tip the odds.

Character Name:

Maximum 20 characters. Must be unique across all players.

Choose Your Faction:

Skill Points Remaining: 3
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No items in inventory. Complete raids to gather materials and loot! No items match your search criteria

Skill Gear increases the chance a skill is successful during a raid. There are 15 pieces total per faction - one per skill technique. Pick a skill to see its three pieces.

Field supplies restore team members' HP and are bought with credits. Use before a raid or while resting at a campsite.

Artifacts are legendary tier equipment that vary in function and can impact skills or other mechanics during a raid. Each design is unlocked once across all characters by consuming its blueprint (a Command Marks milestone), then any character can craft it from materials.

Technique consumables rig automatically on their technique's first success in a raid โ€” every room where it succeeds then runs 10% faster, all raid. One set per technique, crafted from materials.

๐Ÿ“ˆ Skill Progression

Track your skill improvements over time

๐Ÿ—๏ธ The Archive

Seven keys per faction are recoverable in the field. The last three of each set are held somewhere no current expedition can reach.

Create a character first to see available contractors.

No contractors match your search criteria.

Select a region and tier to see details...
โ˜€๏ธ ๐ŸŒ™
Planned path: 0 / MAX
Team members: 1 / 3
๐ŸŽ’ Highlight areas that can drop:
โš”๏ธ Highlight areas that use skill:

Click rooms to build your path

Contractor Share: 0% of credits

Programs built from your promoted officers' expertise. Permanent across all future tours.

Every officer you have promoted, newest first. Counted across all factions.

Signed under your Syndicate. Unlike Command programs, these survive every founding.

Five one-time contracts, each a raid under hard modifiers for a permanent perk. Armed from the raid planner.

Your Leader anchors every operation, permanently. Past Leaders are archived at each founding.

๐Ÿฆ Guild Vault

The remaining items each promotion sends onward. The Guild Vault rank sets the split: a share to your next recruit, and everything else consigned to the Syndicate you found next.

๐Ÿ“ฆ Syndicate Stores

The dock that convoys load from. The entire dock manifest is delivered whole at founding, then spent down over the era. What the current Command is banking sits in the Command's Guild Vault until then.

๐ŸŽ–๏ธ Promote to Command

๐Ÿ“œ Found a Syndicate

๐Ÿ—บ๏ธ Regional Charter

Reserve Contractor

Team is full! (3 members maximum) No contractors match your search criteria All matching contractors are already reserved

Character Settings

Maximum 20 characters. Must be unique across all players.
Choose a role based on your skills
Select from available quotes

๐Ÿ’Š Purchase Medical Supplies

Purchase HP consumables using credits. Higher rarity consumables restore more health. Energy is bought directly from the โšก button in the header.
No purchasable consumables available.